First

At the end of the turn, there is a 30% chance of either Ally being healed from a status condition.

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Second

When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.

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Third

The power of not very effective moves is doubled.

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Fourth

When the user knocks out a target, its Attack, Sp. Attack and Speed stats are boosted by 1 stage once per battle.

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Fifth

Increases Attack to maximum level upon taking a critical hit.

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Sixth

Increases the user's highest stat by 30% (or 50% for Speed) while Sunny Day is activated or if the Booster Energy is attached .

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